Embarking on a new adventure with Resident Evil Requiem, players now have the power to choose their preferred camera perspective for the game’s main campaign: first-person or third-person. The mastermind behind this decision, director Koshi Nakanishi, known for his work on Resident Evil 7: Biohazard, felt that the previous installment was a bit too intense for some individuals. In an effort to tone down the fear factor, he introduced a third-person perspective to Requiem.
Recent experiences at both Gamescom and TGS have shed light on a fascinating revelation – Japanese players and Western players seem to have different inclinations when it comes to camera perspectives in games. Nakanishi, in a conversation with Denfaminicogamer, shared his thoughts on this disparity. He speculated that Western gamers lean towards the first-person view due to their exposure to FPS classics like DOOM from a young age. On the contrary, Japanese gamers have a stronger affinity towards third-person games such as Dragon Quest, possibly due to their gaming background.
The director’s insights also touched upon the evolving preferences of younger Japanese gamers, who are increasingly immersing themselves in first-person titles like Minecraft and Apex Legends. This shift in trends could potentially blur the lines between the two perspectives in the gaming world. While some may argue for the superiority of third-person Resident Evil games like RE2 and RE4, the debate continues on whether players will gravitate towards one perspective over the other. So, which camp are you in? Will you stick to your favorite perspective or give both a try to see which one resonates with you the most? Let us know your thoughts by participating in the poll and dropping a comment below.
As we navigate through the diverse landscape of gaming preferences, the choice between first-person and third-person perspectives in Resident Evil Requiem sparks an intriguing discussion. The dichotomy between Western and Japanese players sheds light on the influence of gaming culture on individual preferences. Nakanishi’s observations hint at a potential shift in the gaming paradigm, with younger audiences leading the charge towards embracing different perspectives.
While the debate rages on about the merits of each camera view, one thing remains certain – the gaming community is in for an exciting journey with Resident Evil Requiem. Will the game’s dual camera perspectives bridge the gap between cultural gaming norms, or will players remain steadfast in their allegiance to a particular viewpoint? Only time will tell as we embark on this thrilling adventure through the lens of fear and excitement, eager to discover which perspective will reign supreme in the world of survival horror.
















