So, there’s this game called Final Fantasy Tactics: The Ivalice Chronicles. It’s got a kickass job system that lets your characters learn all sorts of abilities. Some of them are meh, some are fun, but I’m here to tell you about the godlike ones. We’re talking abilities in four categories: action, reaction, support, and movement. And let me tell you, the latter three are where it’s at. I’ve got the lowdown on the best abilities to unlock in those categories, no matter what Job you’re playing.
When it comes to movement, support, and reaction abilities, you gotta check out these top picks. First up, we’ve got Teleport from the Time Mage Job. It’ll cost you 3,000 JP, but it’s totally worth it. You can zip around the map like nobody’s business, which can really mess with your enemies’ heads. Then there’s Ignore Elevation from the Dragoon Job, only 700 JP. This bad boy lets you move up and down without any restrictions. Need to climb up a cathedral? No problem. And let’s not forget about Fly from the Bard Job, for 5,000 JP. Sure, it looks goofy, but being able to fly over enemies can be a game-changer.
Now, let’s talk about some other killer abilities. How about Movement +3 from the Bard Job, 1,000 JP? It’s a Bard specialty, so female characters are out of luck, but who can say no to that sweet plus-three movement bonus? And let’s not overlook Dual Wield from the Ninja Job, 1,000 JP. Equipping two weapons and attacking with both? Yes, please. It’s way better than Doublehand, trust me. And last but not least, there’s Auto-Potion from the Chemist Job. This little gem is annoying as heck to fight against, but oh-so-useful for keeping your team alive. So, if you wanna dominate in Final Fantasy Tactics, make sure to snag these godlike abilities.
















