Alright, so who doesn’t love a good ol’ job or class system in an RPG, am I right? Whether you’re into leveling up jobs and sub-classing skills in Final Fantasy V or creating the ultimate dream team in Octopath Traveler, classes bring a whole new level of customization and character to the genre. It’s like you’re the mastermind behind your characters’ destinies, shaping them into the ultimate warriors or wizards they were always meant to be.
But hey, while most games out there let you play God and tinker with your characters to your heart’s content, there’s something to be said for a more restrictive class system. You know, the kind that locks your characters into a base class and forces you to make tough decisions on which path to take, changing the whole style and impact of your beloved character. It’s like a puzzle, but with swords and magic instead of pieces.
Enter Seiken Densetsu 3’s class system. It’s deceptively simple, relying on team composition, adaptability, and filling in the gaps rather than constantly switching things up. Once you commit to a character’s Light or Dark job path, that’s it. No turning back. And let me tell you, even after 30 years, it’s still an absolute joy to experience. It’s a game-changer from the likes of Final Fantasy Adventure and Secret of Mana, taking the class system to a whole new level of strategy and planning.
Now, I’m not really sure why this matters, but Trials of Mana is where things really start to get interesting. It’s not the most complex game out there, but it’s surprisingly addicting and refreshingly simple. You spend the first 18 levels getting to know your characters’ basic movesets, just attacking away like there’s no tomorrow. No spells, no buffs, no debuffs – just pure, unadulterated brute force. It’s a learning curve, for sure, but once you hit level 18 and choose your character’s class path, that’s when the real fun begins.
Choosing between Light and Dark paths for your characters opens up a whole new world of possibilities. Each path offers unique changes and enhancements to your character’s abilities, making for some tough decisions along the way. It’s like choosing between vanilla and chocolate ice cream – both are great, but you can only pick one. And let me tell you, the choices you make will impact your gameplay in ways you never thought possible.
Not really sure why this matters, but building the perfect team in Trials of Mana is like putting together a puzzle with no picture to guide you. It’s all about trial and error, experimentation, and maybe a little luck. But hey, isn’t that what makes RPGs so darn fun? So, grab your sword, staff, or whatever weapon suits your fancy, and dive into the world of Seiken Densetsu 3. Who knows, you might just discover a new favorite RPG along the way.
















