PC gaming is an awesome experience, man. You can totally tweak games however you want, crank up those framerates, and get all kinds of cool perks. But let me tell ya, one major pain in the butt about gaming on a PC in 2025 is dealing with shader compilation. Like, seriously, it’s the worst. But hey, Microsoft is supposedly working on a fix for this issue. It might take a while before we can actually benefit from it, though.
So, over the past few years, game developers have started dabbling in shader compilation on PC. The whole idea behind it is to have your GPU compile as many shaders as possible before you start playing, to reduce any annoying lags during gameplay. It’s not a perfect solution, but it does help make games run smoother on your PC. The only problem is that compiling shaders takes time, and you’re stuck staring at a loading screen for what feels like an eternity, depending on your PC and how many shaders need to be compiled. Like, who has time for that, right?
But guess what? Microsoft has swooped in with a solution! Apparently, their Agility software development kit has been updated to support Advanced Shader Delivery (ASD). This new tech aims to eliminate those pesky shader compiling screens once and for all. The gist of it is that instead of your GPU and PC compiling shaders when you boot up a game, ASD will have a bunch of pre-compiled shaders ready to go for different hardware and API setups. It’s kind of like how consoles handle shader compiling, but way more complicated because PC gaming has so many different hardware configurations to deal with. But hey, AMD, Intel, Nvidia, and Microsoft are all teaming up to help devs and stores pre-compile shaders for various hardware setups and offer them to gamers when they buy digital games. Sounds like a game-changer, right?
For now, this fancy new ASD feature is only available on Microsoft’s Xbox Store app, and you can only use it with the Asus ROG Xbox Ally and Xbox Ally X handhelds, which are set to launch on October 16. It might be a hot minute before ASD becomes a standard feature in most stores and games, but hey, at least there’s hope on the horizon. One day, hopefully not too far off, we won’t have to sit around twiddling our thumbs while every big PC game compiles shaders. Doesn’t that sound pretty sweet?
I know, like, not really sure why this matters, but I gotta say, this whole shader compilation thing has been a real buzzkill for PC gamers. So, the fact that Microsoft is working on a solution with this newfangled ASD tech is pretty exciting news. Who knows, maybe in a few years, we’ll all be able to kiss those annoying shader compiling screens goodbye. Here’s hoping, right? So, hang in there, fellow gamers, relief might just be on the horizon.
















