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The Casting of Frank Stone, a new horror game from Supermassive, offers a narrative-driven experience with choice-based gameplay that can lead to various outcomes based on player decisions. Similar to past Supermassive games like Until Dawn and The Quarry, where characters could be permanently killed off, The Casting of Frank Stone promises replayability for fans eager to explore different story routes.

With the introduction of the Cutting Room Floor mode, players can delve deeper into the game’s branching narratives and collectibles. This mode becomes accessible after completing the game once, but Deluxe Edition owners can access it from the start. The Cutting Room Floor provides a visual representation of the various outcomes and decisions in each chapter, allowing players to track their progress and see the choices made by other players.

By offering a streamlined way to revisit decisions and explore alternative story paths, the Cutting Room Floor enhances the replay value of The Casting of Frank Stone. Players can preserve their choices from previous segments and focus on changing specific outcomes, making it easier to uncover all the game has to offer without replaying unnecessary sections.

While The Quarry boasted 186 different outcomes, Supermassive Games’ creative director, Steve Goss, suggests that The Casting of Frank Stone will have a more focused narrative akin to Until Dawn. The goal is to provide a tightly written story with satisfying character arcs and resolutions, ensuring that players have a compelling experience with each decision made.

The Casting of Frank Stone is set to release on September 3 for PlayStation 5, Xbox Series X/S, and PC. Fans can expect a thrilling adventure filled with choices, consequences, and multiple story paths to explore. To learn more about the game and its development, be sure to check out Game Informer’s cover story hub for exclusive stories and videos.