Ubisoft would like to make lead Dani feel much more grounded in cutscenes, fight.

Throughout a week’s gameplay show trailer, we caught a few moments of third-person action (notably, when using a single of the game’s rocket backpacks). Nonetheless, it seems like Far Cry 6 will soon be dipping into third-person views more often –a sharp break from a series that is staunchly stuck to first-person viewpoints throughout its history.

“In cinematics, [third-person] is something that the team attempted early on, and it felt amazingly smooth,” Ubisoft narrative manager Navid Khavari told GameSpot. “It instantly felt as though there was more of a link to Dani’s journey on the planet, more of a connection to this epic narrative in Yara.”

Even with Far Cry 5 personality customisation, that game never took the opportunity to show your personality in cutscenes. But you’ll also be able to walk around Far Cry 6 guerrilla camps in first- or third-person, showing off your outfits and loadouts because you chat to your fellow revolutionaries.

“In Guerrilla Camps, this is also an chance for players to be able to see their fully personalized character, everything from their backpack to their garments.”

Regrettably, you can’t play through the whole sport in third-person. Khavari noticed that leaving camp will shift the camera right back into Dani’s skull, just popping out when utilizing the game’s”supremo” backpacks”so players can see all the backpack’s effects, and better sense its effect in activity”.

Far Cry 6 may be adding a third-person view, but sadly it’ll also be losing the series basic map editor. Contrary to Khavari’s earlier statements, it also will very far have politics–though the important question of exactly what those politics are, or exactly what the sport has to say concerning them remains to be seen.