Designed with a complete singleplayer campaign plus a multiplayer-focused endgame meant to offer it a very long tail, Avengers was halfway decent but only didn’t have sufficient there to keep gamers’ interest.

Personally, I discovered that the endgame got really boring, very fast . Included in this game’s second major upgrade, that sees Hawkeye arrive on March 18 (another issue with Marvel’s Avengers: the DLC thus far has concentrated on the most dull characters), the match’s levelling system and loot has been completely reworked. And it is being altered in a way that indicates the future for this particular game–as has appeared inevitable for some time –could be free-to-play.

A blogpost innocently titled’Upcoming Cosmetic and XP Rework’ gets the job of explaining to present players who have paid for the sport why things are just about to have a whole lot more grindy. It starts by stating that the present levelling curve isn’t actually a curve, and gamers degree at a steady speed, so brace yourself”This has resulted in pacing problems, such as ability factors now being rewarded too quickly, which might be overwhelming and confusing to newer gamers.

This doesn’t align with my expertise of this game in any way, and I doubt many will concur with all the above. Actually Avengers since it stood had something of a mill for this, whereby you got basic abilities for each character comparatively fast, but had multiple subsidiary skill-trees to sink additional points to and customise your playstyle. This shift will raise the total amount of XP required to accelerate”beginning from approximately level 25. This amount increases the closer you reach level 50 so it will take more time to achieve higher degrees, and will just impact personality level, not electricity level”

So… that stinks!

The article isn’t crystal-clear (b’dum tsh) about precisely what is happening , though states”the aim [is] supplying more participant clarity and agency about how to get them by eliminating randomness in the procedure.”

Random drops have consequently been handicapped , and assorted things have temporarily vanished until they are prepared to come back to the cosmetic seller that is”reworked in future upgrades and will probably be purchasable using Components. This will directly influence random opportunity cosmetic benefits from finishing tasks (Missions and Strongboxes) and character development (Hero Degree and Faction Level). Quite a few patterns are also temporarily disabled from falling and sometimes replaced with added Units which may be spent in the decorative seller.”

The TL;DR edition of this is these changes are just what you’d expect from a game that’s wanting to earn a battle to free-to-play and wants to change-up its benefit market in prep. This course is only my speculation and nothing has been mentioned, but the essence of the things is that the firms involved will deny up it until it occurs. Creating the levelling slower, entirely re-working an endgame cosmetic system which was not doing something to keep players participated… you do not have to flip the page to determine where this one is moving, true believers.