The team was’always amazed at folks who felt that they could see patterns where there were none’

Turns out Simlish, the gobbledygook language of The Sims series, has absolutely zero linguistic background, as demonstrated by a developer who worked on The Sims 2.

Jake Simpson, that was the game’s lead simulation and resources engineer, shared some of the facts behind The Sims 2’s advancement in a protracted conversation thread over the weekend. “All those sites that claim there is are absolutely wrong. It was entirely made up, of gibberish sounds, which was made up on the spot from the voice actors.”

Simpson reported the team was”constantly amazed at people who felt they might see patterns where there were none,” and they’d pass around links to sites that believed they’d deciphered the Simlish code.

Lately, Simpson also claimed that the group would receive bug reports from non-English players who could not change the voice language since they supposed that Sims were speaking English rather than random gibberish.

There were also a whole host of other interesting tidbits, such as the fact that EA attempted to can the bladder function because Sims peeing themselves was”pretty revolting.” Series creator Will Wright initially caved, but after his arbitrary bathroom data values were shown correct with a New York Times analysis, he promptly faxed a copy back into the higher-ups using the words”BATHROOM NEEDS STAY!”

Apparently, EA was not exactly against the ideas of threesomes from the game . Simpson wrapped up his tweet thread by saying he had jokingly sent a bug report about how Sims couldn’t initiate a threesome, where the executive producer indicated it”won’t fix” with the remark”not enough time for cartoons .” Classic.

I highly suggest checking out that the entire chat thread to see all Simpsons’ great anecdotes, which highlights why The Sims 2 is such an evergreen, enjoyable and oddly human experience.