Enotria: The Last Song is a new Soulslike RPG that combines elements of Dark Souls 2 with Mediterranean folklore and history. The game’s demo showcases a unique atmosphere rooted in ancient history, but it also highlights some issues with combat mechanics and level design.
While the visuals of Enotria are stunning, the movement in the game feels clunky and unresponsive. Combat can be frustrating due to delayed actions and awkward attack animations. The environmental design doesn’t always complement the combat encounters, leading to trial and error gameplay.
In comparison to other Soulslike games like Elden Ring and Lies of P, Enotria’s combat lacks the fluidity and readability that make for satisfying gameplay. Technical issues like frame stutter and a wonky camera further hinder the overall experience.
Enotria introduces a complex array of stats and jargon that may overwhelm players. The RPG mechanics feel convoluted and may not add much depth to the gameplay, especially when most enemies are defeated quickly without triggering active status effects.
One interesting feature of Enotria is the ability to swap between loadouts quickly, allowing for versatile gameplay styles. However, the unsatisfying combat mechanics overshadow this aspect of the game.
Despite its flaws, Enotria’s grim sense of humor and unique storytelling elements add charm to the overall experience. The game’s ability to blend Italian folklore with a dark and alien atmosphere is intriguing, providing a fresh take on the Soulslike genre.
Overall, Enotria: The Last Song shows promise but requires significant improvements before its release in September. With a few months left for development, the developers will need to address the combat issues, refine the level design, and polish the mechanics to compete with other games in the genre.