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As a gamer, there is nothing more frustrating than needing a stable internet connection to play solo games. That’s why the news of BioWare’s upcoming game, Dragon Age: The Veilguard, not requiring an internet connection or having any microtransactions was music to my ears. In the past, the Dragon Age Keep website was used to configure the world state for players, but The Veilguard will have its own system built into the game to carry over decisions from previous games.

In a recent interview, game director Corinne Busche emphasized the importance of having this system built into the client, allowing players to enjoy the game entirely offline. This decision was made in response to player feedback, ensuring that no connection to EA accounts is required. The focus is on creating the most complete single-player experience without any microtransactions or battle passes.

The reaction to Dragon Age: The Veilguard has been mixed, but the decision to prioritize a complete single-player experience is promising. With the prevalence of internet connectivity issues and service shutdowns, having the option to play offline is a welcome change. It’s a step towards recognizing that not all games need constant online connectivity, as seen with Ubisoft’s upcoming game, Assassin’s Creed Shadows, which will also be playable offline.

In a gaming industry filled with live service games, the commitment to a traditional single-player experience is refreshing. As someone who has been gaming since the early days of text adventures and Sierra Online classics, I appreciate the focus on RPGs, immersive sims, and shooters without the need for constant internet connection. This shift towards offline play may signal a change in how game companies approach unnecessary online requirements.

Overall, the news of Dragon Age: The Veilguard offering a complete single-player experience without microtransactions is a positive step towards catering to a wider audience of gamers. The emphasis on offline play and decision to avoid online dependencies is a welcome change in an industry dominated by live service games. It’s a promising sign for the future of single-player gaming experiences.